THREADING THE CAMERA…

This experiment needs WebGL — on a supporting browser you'd scroll a camera
down a 3D spline past floating panels right now.

LOCALENHANCE // EXPERIMENT 037 · ← labs
0% · SCROLL = CAMERA
PROLOGUE · THREE.JS SPLINE
NO GSAP · NO SCROLL LIB · BLENDER-PATH READY
Experiment 037 · scroll-as-cinema

Scroll is the camera.

Your scroll position flies a camera along an authored 3D path — hand-written scrub, no scroll library.

SCROLL ↓
Put my studio on this rail →